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Hollow Knight’s Mega May Update

Ari | 12 May, 2016 | Art, Hollow Knight

Team Cherry is checking in!

We’ve been heads down polishing, testing and adding even more to Hollow Knight. Most of the game’s areas are now completely filled out and many are at a highly polished state. Lots of technical stuff is happening behind the scenes as well, with menus being finalised and snazzy grading systems all up and running.

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Versus the Fungus Flyer

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Post-Beta Update: Vids, Guides & Concept Art!

Ari | 10 October, 2015 | Art, HK Beta

It’s been a few weeks since the beta release and the responses and feedback we’ve gotten from everybody has been fantastic! People have been delving into all of the nooks and crannies of the beta, sending us through their thoughts and making some great gameplay videos.

Didn’t get a chance to play the beta? Not to fear! Here’s a whole bunch of gameplay videos for you to take a look at:

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Beta Looming, Royal Quarter to visit, PAX Australia here we come!

Ari | 1 September, 2015 | Art, Design, HK Beta, Hollow Knight

Next week is Beta week!

That’s right all, the HK beta is ready to drop. Next week all Beta-backers and above will get there first taste of Hollow Knight in action. With the week set, you’ve just enough time to play your Metal Gear Solids and enough time for us to cram in a few last minute features.

We’ll announce the exact day in another mini-update coming later this week, along with some nitty-gritty details on the Beta.

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Crystal MinesThe air shimmers strangely in the Crystallised Mines…

 

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Then And Now

Hollow Knight: Then and Now

William | 21 June, 2015 | Art, Hollow Knight

Hey Everyone,

So, it’s been a while since our last update. We have a pretty airtight excuse though – we’ve been working full pelt at getting our Beta done so that we can submit it to a few gaming conventions here in Australia. And so that all of you can play it too, of course!

We really do want to keep you all updated with our progress though, so apologies for falling behind on that front. Once the Beta comes out there’ll be a whole bunch of info for us to share, and we’re working on a gameplay video to be released in the next week or so. In the meantime though, we thought it’s be interesting to take a look at how far we’ve come in developing the look and feel of Hallownest, the underground kingdom which is the setting for Hollow Knight.

That means we’re posting some progress pics! We haven’t lost much weight over the last year (in fact some of us have managed to lose negative weight) but the game is sure looking a lot better in the new engine! Let’s take a look – the top image from each pair is from the old version of the game circa the Kickstarter, and the bottom image is the same location as it looks now.

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Moss Knight

In the Green Path, the Moss Knight lurks among the undergrowth…

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A pretty exciting gif

Watch that sword go THUNK into the ground at the end there! Feels good.

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King’s Pass and Fan Art Compilation!

William | 13 March, 2015 | Art

A few bits and pieces to show off today. First off, we want to show you some of Ari’s new art assets for the very first area you’ll encounter in the game: King’s Pass! This is the gateway between the land of Hallownest and the greater world. Ari’s been hard at work making the area feel like a really powerful introduction to the world of Hollow Knight.

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Introducing Hollow Knight

Ari | 30 September, 2014 | Art

Heya Guys,

For my first post, I thought I’d spend a little time introducing the world and style of Team Cherry’s new game, Hollow Knight.

Hollow Knight sends the player on a journey through a forgotten kingdom deep underground. Its a world full with fossils, mystery and bizarre bugs.

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