William | 11 December, 2015 | Hollow Knight
It’s that time of the season – a brand new Hollow Knight update! We’re all working hard on the game and things are coming together nicely. Here’s a quick look at an area we’re just putting the final touches on – the Fungal Wastes!
This action-packed new trailer gives you a look at some of the grotesque creatures and deadly warriors you’ll be facing in Hollow Knight. Watch out for those fat mushroom guys, Hollow Knight!
William | 20 November, 2015
Next week is Beta week!
That’s right all, the HK beta is ready to drop. Next week all Beta-backers and above will get there first taste of Hollow Knight in action. With the week set, you’ve just enough time to play your Metal Gear Solids and enough time for us to cram in a few last minute features.
We’ll announce the exact day in another mini-update coming later this week, along with some nitty-gritty details on the Beta.
William | 28 July, 2015 | Hollow Knight
That’s right! We’re excited to announce that we’ll be attending PAX Aus this October as part of the Australian Indie Showcase! Big thanks to the selection committee for inviting us! We’re pumped to come along, meet more players, and hopefully (if we have any time) try some of the other great looking indie games in the showcase. If you’re gonna be attending PAX Aus this year (Oct 30 – Nov 1), swing by the Indie Showcase and come meet us!
Heya all, get ready for a big one!
We’ve a whole bunch to talk about today, but before all that, we’re starting with Gameplay! In today’s video William and Ari take you through the King’s Pass, the starting location of Hollow Knight and the area that serves as a tutorial for the rest of the game.
So, it’s been a while since our last update. We have a pretty airtight excuse though – we’ve been working full pelt at getting our Beta done so that we can submit it to a few gaming conventions here in Australia. And so that all of you can play it too, of course!
We really do want to keep you all updated with our progress though, so apologies for falling behind on that front. Once the Beta comes out there’ll be a whole bunch of info for us to share, and we’re working on a gameplay video to be released in the next week or so. In the meantime though, we thought it’s be interesting to take a look at how far we’ve come in developing the look and feel of Hallownest, the underground kingdom which is the setting for Hollow Knight.
That means we’re posting some progress pics! We haven’t lost much weight over the last year (in fact some of us have managed to lose negative weight) but the game is sure looking a lot better in the new engine! Let’s take a look – the top image from each pair is from the old version of the game circa the Kickstarter, and the bottom image is the same location as it looks now.
Team Cherry’s been all heads down for the past month and that means lots of new game content! Hollow Knight’s world is really coming together now and the game’s major systems are locking into place. We’ve even been adding a whole bunch of additional touches that we think’ll make the game so much better: ambient bug-life, gusts of wind, distant tremors, moody lighting and best of all, cuttable grass! Who doesn’t love cutting grass in video games? We sure do! Sometimes we get so distracted cutting grass we forget to do our real work. It’s just so damn fun.
Expect to see all of those features and more in some upcoming videos, but for today’s update we thought we’d share a peek at one of Hallownest’s most verdant zones, the Green Path.
Hey everyone, William here. A few bits of news for you, first though I thought I’d introduce a new tool we’ve been using to develop Hollow Knight: PlayMaker. After the Kickstarter ended back in December, we decided that we’d move development over to the Unity. That turned out to be a great move, because it means the game is going to look a zillion times better, and we’ll be able to release on all kinds of systems , including the Wii U and hopefully other consoles as well. The past few months have been spent porting the existing game over to Unity, and coming to grips with the new system and all of its new features. Keep Reading…