Team Cherry - Sweet round games

Beta Looming, Royal Quarter to visit, PAX Australia here we come!

Ari | 1 September, 2015 | Art, Design, HK Beta, Hollow Knight

Next week is Beta week!

That’s right all, the HK beta is ready to drop. Next week all Beta-backers and above will get there first taste of Hollow Knight in action. With the week set, you’ve just enough time to play your Metal Gear Solids and enough time for us to cram in a few last minute features.

We’ll announce the exact day in another mini-update coming later this week, along with some nitty-gritty details on the Beta.

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Hollow Knight is coming to PAX Aus!

Hollow Knight is coming to PAX Aus!

William | 28 July, 2015 | Hollow Knight

That’s right! We’re excited to announce that we’ll be attending PAX Aus this October as part of the Australian Indie Showcase! Big thanks to the selection committee for inviting us! We’re pumped to come along, meet more players, and hopefully (if we have any time) try some of the other great looking indie games in the showcase. If you’re gonna be attending PAX Aus this year (Oct 30 – Nov 1), swing by the Indie Showcase and come meet us!

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New King's Pass

King’s Pass Gameplay, Playtests, Conventions, Team Cherry’s working hard!

William | 24 July, 2015 | Hollow Knight, Video

Heya all, get ready for a big one!

We’ve a whole bunch to talk about today, but before all that, we’re starting with Gameplay! In today’s video William and Ari take you through the King’s Pass, the starting location of Hollow Knight and the area that serves as a tutorial for the rest of the game.

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Then And Now

Hollow Knight: Then and Now

William | 21 June, 2015 | Art, Hollow Knight

Hey Everyone,

So, it’s been a while since our last update. We have a pretty airtight excuse though – we’ve been working full pelt at getting our Beta done so that we can submit it to a few gaming conventions here in Australia. And so that all of you can play it too, of course!

We really do want to keep you all updated with our progress though, so apologies for falling behind on that front. Once the Beta comes out there’ll be a whole bunch of info for us to share, and we’re working on a gameplay video to be released in the next week or so. In the meantime though, we thought it’s be interesting to take a look at how far we’ve come in developing the look and feel of Hallownest, the underground kingdom which is the setting for Hollow Knight.

That means we’re posting some progress pics! We haven’t lost much weight over the last year (in fact some of us have managed to lose negative weight) but the game is sure looking a lot better in the new engine! Let’s take a look – the top image from each pair is from the old version of the game circa the Kickstarter, and the bottom image is the same location as it looks now.

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The Green Path – A Hollow Knight Tour

Ari | 13 May, 2015 | Hollow Knight, Sound

Heya All,

Team Cherry’s been all heads down for the past month and that means lots of new game content! Hollow Knight’s world is really coming together now and the game’s major systems are locking into place. We’ve even been adding a whole bunch of additional touches that we think’ll make the game so much better: ambient bug-life, gusts of wind, distant tremors, moody lighting and best of all, cuttable grass! Who doesn’t love cutting grass in video games? We sure do! Sometimes we get so distracted cutting grass we forget to do our real work. It’s just so damn fun.

Expect to see all of those features and more in some upcoming videos, but for today’s update we thought we’d share a peek at one of Hallownest’s most verdant zones, the Green Path.

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A pretty exciting gif

Watch that sword go THUNK into the ground at the end there! Feels good.

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Inside the Mind of a Bug: Unity and PlayMaker

William | 9 April, 2015 | Design, Hollow Knight, Technical

Hey everyone, William here. A few bits of news for you, first though I thought I’d introduce a new tool we’ve been using to develop Hollow Knight: PlayMaker. After the Kickstarter ended back in December, we decided that we’d move development over to the Unity. That turned out to be a great move, because it means the game is going to look a zillion times better, and we’ll be able to release on all kinds of systems , including the Wii U and hopefully other consoles as well. The past few months have been spent porting the existing game over to Unity, and coming to grips with the new system and all of its new features. Keep Reading…

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Team Cherry is Back! New Year, New Office, New Team Mate, New Engine!

William | 2 February, 2015 | Hollow Knight, Uncategorized

Happy New Year everyone!

That’s right, it’s the incredibly futuristic year of 2015 and Team Cherry is still working hard on Hollow Knight! It’s been a little while since our last update (we’ve been super busy, we swear) so we’ve a bunch of news for you.

First off, a brand new addition to the Team Cherry family! No, Ari and William didn’t have a baby (although we suspect the technology might not be too far off). We’ve brought the incredible and multi-talented Dave Kazi into the fold!

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Closing in on the Colosseum

Ari | 7 January, 2015 | Hollow Knight

$60,150 AUD has been raised so far towards the development of Hollow Knight!

Any additional PayPal pledges still count towards the total. That’s only $1850 AUD till our next Stretch Goal. The Colosseum awaits!

Hollow Knight figure

Buy Your Very Own Hollow Knight Figure!

William | 14 December, 2014 | Hollow Knight, Merchandise

That’s right, you can now purchase this incredible Hollow Knight figure, hand built and painted by the supremely talented and passionate David Díaz Patrón. Wouldn’t you love to have this solemn little hero watching over you while you play the game, silently cheering you on from the sidelines? 

Click here to see the figure on our merchandise page!

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