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The Green Path – A Hollow Knight Tour

Ari | 13 May, 2015 | Hollow Knight, Sound

Heya All,

Team Cherry’s been all heads down for the past month and that means lots of new game content! Hollow Knight’s world is really coming together now and the game’s major systems are locking into place. We’ve even been adding a whole bunch of additional touches that we think’ll make the game so much better: ambient bug-life, gusts of wind, distant tremors, moody lighting and best of all, cuttable grass! Who doesn’t love cutting grass in video games? We sure do! Sometimes we get so distracted cutting grass we forget to do our real work. It’s just so damn fun.

Expect to see all of those features and more in some upcoming videos, but for today’s update we thought we’d share a peek at one of Hallownest’s most verdant zones, the Green Path.

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Composers! Sound Designers! Hollow Knight’s getting aural!

William | 6 March, 2015 | Sound

After extensive deliberation, Hollow Knight has an audio department!

Admittedly, it’s an audio department of one, but given how exceedingly talented this artist is, expect great things!

That artist is Chris Larkin. He’s polite, he’s charming, and he’s worked extensively across television, film and games. He’s also locally based in Adelaide, so he’s able to work really closely with the team and the game.

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