Ari | 28 March, 2017 | Uncategorized
Over 65,000 copies sold!
What an amazing feat for our tiny/huge game. In under a month Hollow Knight has managed to sell over 65,000 copies across Steam, GoG and Humble Bundle. That’s just an enormous number, and we’re thrilled to know so many people are diving into Hollow Knight’s world. Coupled with it’s sales, Hollow Knight’s seen a fantastic reception by media, by players on Steam, and by backers!
Thank you for all the emails, and the wonderful compliments on the game, the soundtrack, and for your patience as we work through everything.
Now that we are here, get ready! More Hollow Knight content is being designed, animated, and prepped for you. If you thought you’d already faced Hallownest’s toughest foes, you’re in for a shock!
South by Southwest has just wrapped in Austin, Texas, and Hollow Knight was lucky enough to be invited to the huge show! Both Matt & Chris attended, and manned the packed HK booth! Hollow Knight was hanging out alongside the likes of Owlboy, and Night in the Woods, real, legit indie games! We must’ve done something right.
Extra special thanks go out to other Matt, Matt Fitzgerald (@toborprime) who helped out with the booth. Follow that man on twitter! His upcoming game, Savage, is shaping up to be the raddest, retro-ist thing! We’re pretty darned excited for it.
Mac & Linux
We’re oh so close on these. Last optimisation stuff is now going into the Mac build, and Linux is shaping up really well. If you’re a Mac user and you’re willing to jump in a little early, you can do so right now by hopping onto Steam and opting in to the Mac Beta (beta-osx-) in the game’s Betas Tab. Final Mac optimisations will be arriving on the beta branch mid-week. Provided we don’t hit any roadblocks, we’re intending to launch the Mac version live for all a few days later.
We’re following a similar path with the Linux build, just a little behind, with its first public beta landing mid-week and the final build launching a week or two after. If you’re a Linux user, keep an eye on our Twitter (@teamcherrygames) to find out when the beta is up.
If you do encounter bugs in the beta builds, we’ve an important link just for you: http://hollowknight.com/bugs
Fill out the short question form there and we’ll get working on fixing any problems you encounter. Remember: If you post a bug in the Steam forum, or on Kickstarter, we may miss it! So use the form! All of those submissions get nicely collated in our handy report sheet that we reference every day.
Once those builds are out, our focus will be our next major platform, Nintendo’s Switch! Expect to hear more Switch talk once we get past these major, immediate milestones.
More Languages Coming
Alongside the upcoming platform releases, we’ll be updating all versions of Hollow Knight with French language support later this week. And more languages are still to come! Hollow Knight’s done super well in China, perhaps in part thanks to a fan translation that’s been circulating! Wow do fans work fast. We’re pursuing an official Chinese translation as we speak.
One of the biggest delays on languages has just been adjusting the game to account for all the text shuffling around and changing sizes. Turns out that stuff is tough! But with the process nearly complete, each additional language should slot in much more smoothly.
Fan Art Madness
Hollow Knight’s seen some incredible fan art all throughout it’s development. Now post launch it’s leapt to a whole new level! The HK community has gone crazy, with stunning, inspired pieces appearing daily. Even in the limited space we have, we just had to share a few of our recent favourites:
Heroic Cornifer by Vivian Lulkowski! A more youthful version of the cartographer? He’s in much more impressive shape than when encountered in game. More of Vivian’s work here: https://vivalavie.artstation.com/
Hornet swooping into battle in Greenpath! She’s as stylish as ever in this piece by Mary Garren, whose other work you can see on tumblr: https://chocolate-rebel.tumblr.com/
An intense HK by Mamuru over at Pixiv. More work here: http://www.pixiv.net/member.php?id=1050942 Be warned! Most of Mamuru’s art is not work-safe!
And to round it all off, Nick Daniel’s been killing it with a stream of Hollow Knight comics over at http://latchkeykingdom.tumblr.com/ Go visit his site to see these and many many others. Leg Eater’s never been so loveable!
That’s it gang! Wowza. That’s a lot. And so much more to come. Physical rewards talk soon. New Content details upcoming! So much happening! Still so busy, but still so fun.
Team Cherry is getting back to work!
Last Minute Reviews Addendum: Destructoid just gave Hollow Knight a 10/10! Wahhhhhh. https://www.destructoid.com/review-hollow-knight-427608.phtml
And Game Informer just dropped a 9/10 in their latest Mag! Game Informer Gold! Ridiculous!!
Ari | 26 February, 2017 | Uncategorized
It’s here gang! Hollow Knight is live on Steam for Windows. It’s been a long, intense journey reaching this point. 2 years of non-stop development, and right down to the wire, with William putting in last minute fixes the day before the game went out!
Our hugest thanks to all of you for allowing us to make the game we dreamt of making. What a thrilling (and exhausting) ride!
We also don’t say this enough, but our sincerest thanks also go out the team at Kickstarter! Without your support, and your platform, this game would never have come to be.
Our last big ask: Tell the world about Hollow Knight! Write, Tweet, Stream or sms a friend. The more people know about it, and the bigger it becomes, the more crazy content we can add to this weird and wonderful buggy world.
And don’t mistake! Team Cherry’s work is far from over. Even today, we’re back at it. Dave’s working at getting the Mac build ready, and William is prepping a patch with tweaks and optimisations. Once lots of people, with all manner of different computer setups, start playing the game, you learn a lot! Quickly. We’ll be addressing anything that pops up as we go.
If you’ve filled out the Kickstarter Survey, or pledged at the $10 tier, and haven’t yet received Steam Codes or your digital extras, email firstname.lastname@example.org and we’ll get things sorted for you!
That’s all for now! Very tired, but very excited!
Lots more from Team Cherry soon.
Ari | 22 February, 2017 | Uncategorized
This is a short one. As part of the roll into release, we’ve gone a bit wider with our testing for both Windows and Mac. Unfortunately, and frustratingly, several of our new testers have encountered a previously undiscovered crash bug in the Mac version. Keep Reading…
Watch Out! Team Cherry is dropping big Hollow Knight news and a huge trailer at the end of the week! Prepare Yourself!
William | 21 January, 2017 | Uncategorized
Get ready everyone! Team Cherry’s huge New Year 2017 Update is landing now. So much news for you all. Settle in and let’s get to it!
First up, we’re gonna deal with the big one. There’s just one major question we keep being asked ‘Is Hollow Knight coming to the Nintendo Switch?’
We’ve had a long conversation with Nintendo and given their recent reveals, we can now announce: Hollow Knight is making the switch to Nintendo’s new portable/home/hybrid platform!
Ari | 8 November, 2016 | Uncategorized
Heya all, Hollow Knight update time!
Day of the Devs
Hollow Knight was recently selected by video game legends Double Fine & Iam8bit for their Day of the Devs event. The event is an all indie, all free, one day extravaganza of gaming held in San Francisco. Our fantastic PR, Marketing, Game-Launching genius Matt Griffin was there to show off Hollow Knight.
William | 5 July, 2016 | Uncategorized
For today’s update we’d like to introduce the newest addition to Team Cherry, Matthew ‘Leth’ Griffin. Matt will be handling PR and marketing for the game in the lead-up to release and during the post-launch window too. He’s previously worked in this role for Stardew Valley, Interstellaria and Wanderlust Adventures, so we’re confident he’ll be a massive help in getting Hollow Knight out into the world.
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