Hollow Knight: Then and Now
So, it’s been a while since our last update. We have a pretty airtight excuse though – we’ve been working full pelt at getting our Beta done so that we can submit it to a few gaming conventions here in Australia. And so that all of you can play it too, of course!
We really do want to keep you all updated with our progress though, so apologies for falling behind on that front. Once the Beta comes out there’ll be a whole bunch of info for us to share, and we’re working on a gameplay video to be released in the next week or so. In the meantime though, we thought it’s be interesting to take a look at how far we’ve come in developing the look and feel of Hallownest, the underground kingdom which is the setting for Hollow Knight.
That means we’re posting some progress pics! We haven’t lost much weight over the last year (in fact some of us have managed to lose negative weight) but the game is sure looking a lot better in the new engine! Let’s take a look – the top image from each pair is from the old version of the game circa the Kickstarter, and the bottom image is the same location as it looks now.
And click on any image to see it full-size!
Above we see the entrance to Forgotten Crossroads, just below the town of Dirtmouth. You can see a lot more colour, detail and depth.
The entrance to a mysterious temple which is key to the central mystery of the game. Again, a lot more detail and depth.
A lower section of the Forgotten Crossroads, infested with tunnelling worm creatures. The new engine has allowed us to do a lot of fun stuff in the background, like having worms bursting out all the way back into the distance.
A fierce battle against a group of Spitters. Watch out, Hollow Knight!
And finally, comparisons of the first area in Green Path. So much greener! And again, so much more scenery in the background and foreground.
Anyway, hope you enjoyed our update today. We promise there’s more coming very soon, including some concrete news about the Beta! And in the meantime, to see little bits and pieces of work you can always follow us on Twitter! We’re always posting extra screenshots and GIFs on there.