Team Cherry is checking in!
We’ve been heads down polishing, testing and adding even more to Hollow Knight. Most of the game’s areas are now completely filled out and many are at a highly polished state. Lots of technical stuff is happening behind the scenes as well, with menus being finalised and snazzy grading systems all up and running.
William | 15 April, 2016 | Hollow Knight
The other day we got to hang out our local radio station, Radio Adelaide and did an interview with Chell from Pixels Rising! Take a listen as we chat about Hollow Knight and game development in general.
William | 1 April, 2016 | Hollow Knight
Update Time All!
Team Cherry is crunching our way towards a completed Hollow Knight and that means it’s time to share more development news starting with a huge new area: the White Palace!
William | 20 January, 2016 | Uncategorized
Happy New Year All!
We hope you’ve had a wonderful Holiday break. No breaks for Team Cherry yet! We’ve been hard at work through the Holiday season pulling together Hollow Knight’s massive world and extensive cast. We’ve made some huge technical leaps in optimising the game and we’re racing towards a major content milestone that’s only weeks away (playing through the game from start to finish!)
William | 11 December, 2015 | Hollow Knight
It’s that time of the season – a brand new Hollow Knight update! We’re all working hard on the game and things are coming together nicely. Here’s a quick look at an area we’re just putting the final touches on – the Fungal Wastes!
William | 20 November, 2015 | Uncategorized
We’ve done it! Team Cherry survived our first PAX Aus. The event was a smashing (and exhausting) success. Not only did we get to mingle with an inspiring community of other indie devs, Hollow Knight received unanimous enthusiasm from the hordes of players throughout all 3 days.
Beyond that, we met with a whole bunch of press and even managed to sneak out and play a few games ourselves (Cuphead! We love you, but your bosses have too much health!)