Team Cherry - Sweet round games

Beta Looming, Royal Quarter to visit, PAX Australia here we come!

Ari | 1 September, 2015 | Art, Design, HK Beta, Hollow Knight

Next week is Beta week!

That’s right all, the HK beta is ready to drop. Next week all Beta-backers and above will get there first taste of Hollow Knight in action. With the week set, you’ve just enough time to play your Metal Gear Solids and enough time for us to cram in a few last minute features.

We’ll announce the exact day in another mini-update coming later this week, along with some nitty-gritty details on the Beta.

Keep Reading…

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Inside the Mind of a Bug: Unity and PlayMaker

William | 9 April, 2015 | Design, Hollow Knight, Technical

Hey everyone, William here. A few bits of news for you, first though I thought I’d introduce a new tool we’ve been using to develop Hollow Knight: PlayMaker. After the Kickstarter ended back in December, we decided that we’d move development over to the Unity. That turned out to be a great move, because it means the game is going to look a zillion times better, and we’ll be able to release on all kinds of systems , including the Wii U and hopefully other consoles as well. The past few months have been spent porting the existing game over to Unity, and coming to grips with the new system and all of its new features. Keep Reading…

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