Team Cherry - Sweet round games

banner

HK Done Quick! Over 100,000 sold! Art! Pizza! Thumbs up!

Ari | 17 May, 2017 | Art, Features, Hollow Knight, Merchandise

Buckle in Gang! This is a big one.

Over 100,000 sold!

Yowza! Earlier this month HK crossed the 100,000 line, and it keeps on going! That’s just a crazy number of people playing Hollow Knight, and we’re constantly blown away by the game’s continued support. So many little Hollow Knights out there in the world. So many people to delight in Hallownest’s mysteries, and rage at its challenges!

Hollow Knight has legit, serious, fans! With full fan translations (All major asian languages!), endless fan art (see below!), an insanely skilled speed-running community, and giant wikis popping up around our strange-insect-game.

Keep Reading…

Tags: ,

Team Cherry at Radio Adelaide

Team Cherry Interview with Pixels Rising

William | 15 April, 2016 | Hollow Knight

The other day we got to hang out our local radio station, Radio Adelaide and did an interview with Chell from Pixels Rising! Take a listen as we chat about Hollow Knight and game development in general.

Click here for the interview

Tags: ,

The Fungal Wastes

Backer Ghosts, Fungal Wastes, Front page of Reddit!

William | 11 December, 2015 | Hollow Knight

Hey Everyone!

It’s that time of the season – a brand new Hollow Knight update! We’re all working hard on the game and things are coming together nicely.  Here’s a quick look at an area we’re just putting the final touches on – the Fungal Wastes!

Keep Reading…

Tags: , , ,

Royal_quarter

Beta Looming, Royal Quarter to visit, PAX Australia here we come!

Ari | 1 September, 2015 | Art, Design, HK Beta, Hollow Knight

Next week is Beta week!

That’s right all, the HK beta is ready to drop. Next week all Beta-backers and above will get there first taste of Hollow Knight in action. With the week set, you’ve just enough time to play your Metal Gear Solids and enough time for us to cram in a few last minute features.

We’ll announce the exact day in another mini-update coming later this week, along with some nitty-gritty details on the Beta.

Keep Reading…

Tags: , ,

playMakerOverview

Inside the Mind of a Bug: Unity and PlayMaker

William | 9 April, 2015 | Design, Hollow Knight, Technical

Hey everyone, William here. A few bits of news for you, first though I thought I’d introduce a new tool we’ve been using to develop Hollow Knight: PlayMaker. After the Kickstarter ended back in December, we decided that we’d move development over to the Unity. That turned out to be a great move, because it means the game is going to look a zillion times better, and we’ll be able to release on all kinds of systems , including the Wii U and hopefully other consoles as well. The past few months have been spent porting the existing game over to Unity, and coming to grips with the new system and all of its new features. Keep Reading…

Tags: , , , , , , ,

Forgotten Crossroads

The Forgotten Crossroads – A Hollow Knight Tour

William | 11 October, 2014 | Hollow Knight

For this post I’m going to give you a quick tour and overview of one of the areas in our upcoming game, Hollow Knight. As the Hollow Knight, you’ll be exploring the ruined underground kingdom Hallownest in your quest to unravel an ancient mystery. The first area you’ll encounter as you descend beneath the surface is the Forgotten Crossroads. Keep Reading…

Tags: ,